PvME guide index
Introduction
Note: Use the Table of Contents in this page’s contents navigation to find the information you are looking for.
Some general notes:
⬥ The game runs on an internal tick system: 1t (tick) = 0.6s (seconds).
⬥ The minimum time between abilities is called the global cooldown: 1 gcd = 3t = 1.8s.
⬥ Auto attacks will only give adrenaline if they hit (splash = no adrenaline gain).
• Debuff spells like Vuln Vuln or Enfeeble Enfeeble or Smoke Cloud smokecloud do not give adrenaline.
⬥ Some useful sheets and resources are given below.
Ability Damage Maths
To calculate your ability hit damage in detail,
click here.
This is affected by factors such as your gear and other boosts.
Ability Hit Timings
To see detailed breakdowns on ability hit timings,
click here.
This refers to when hitsplats appear on your target.
Auto-attack Adren Gain
To see adrenaline gained with different auto attacks,
click here.
Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in PvM help (external Discord).
This section covers auto attacks, basics, thresholds, ultimate abilities and special attacks for Defence.
Autos
⬥ Cooldown: Based on Weapon Speed
• Fastest: 4t (2.4s)
• Fast: 5t (3.0s)
• Average: 6t (3.6s)
⬥ Takes on style of main hand weapon
Basics
⬥ Cooldown: 100t (60s)
⬥ Only works on targets with more adrenaline than you
⬥ Cooldown: 50t (30s)
⬥ Heal for 25% of your damage dealt
• Increased to 100% if killing hit
⬥ Cooldown: 50t (30s)
⬥ Stacks delayed ability damage on target
• Up to 10 stacks
• Damage is triggered by using
shatter
⬥ Damage when triggered is dependant on weapon which applied the
stormshards
⬥ Cooldown: 0t (0s)
⬥ Must be out of combat to use
⬥ Trades 10% adrenaline for 2% of max health per tick until either
• Health is full; or
• Adrenaline is empty; or
• Combat is initiated
⬥ Cooldown: 0t (0s)
⬥ Eats food
⬥ Cooldown: 200t (120s)
• 25t (15s) if used on non slayer target
⬥ If enemy is your active slayer target, it will do 100*(Slayer level damage)
• All bosses except The Magister are immune to this effect
Thresholds
⬥ Cooldown: 100t (60s)
⬥ Duration: 10t (6s), or
reprisal is cast again
⬥ Stores incoming damage while active (up to 30,000)
⬥ Stored damage dealt to target at end of duration
⬥ Cooldown: 200t (120s)
⬥ Unleashes all Storm Shards
stormshards on target
⬥ Maximum hit of 30,000
⬥ Damage is based on weapon which applied
stormshards , but effected by damage boosts when
shatter is used
Special Attacks
⬥ Cooldown: 0t (0s)
⬥ Adrenaline cost: dependant on weapon stored in Essence of Finality
eof
⬥ main hand weapon must be of the same style as weapon stored
This ability requires an Essence of Finality with a stored weapon
Weapon Special Attack spec
⬥ Cooldown: 0t (0s)
• Some weapons have their own weapon specific cooldown
⬥ Duration: dependant on weapon
Ultimates
⬥ Cooldown: 500t (300s)
⬥ Duration: 16t (9.6s)
⬥ Every 4t (1.6s) heal for 8% of your max HP
• Enemies may target the butterfly and end effects early
⬥ Shares cooldown with
excal
⬥ Cooldown: 500t (300s)
⬥ Duration: 34t (22.2s)
⬥ Heals players nearby for 1 - 7% of their max HP (based on proximity) every 6t (3.6s)
⬥ Healing capacity of 300% of your max HP
⬥ Shares cooldown with
excal
⬥ Cooldown: 200t (120s)
⬥ Channeled ability
⬥ Up to 26 hits
• Drain adrenaline 25 at per hit to 0
• Subsequent hits damage you for 25% of the outgoing hit
⬥ Cooldown: 300t (180s)
⬥ Duration: 10t (6s) of incapacitation, then 25t (15s) of stun and bind immunity
⬥ Heal for 250% of damage taken during incapacitation, when it ends, up to a maximum 75% of max HP
⬥ Click the links to quickly navigate to that ability's information.
⬥ General notes can be found in the introduction
here.
Attribution and source history
Adapted from Constitution Abilities by PvME contributors. Upstream source history. Licensed CC BY-NC-SA 4.0. Snapshot 074a9438f79d10fba75735791be0030734db8b5e. Formatting adapted for standalone MediaWiki; media and third-party references remain external links.