PvME guide index
Introduction
Note: Use the Table of Contents in this page’s contents navigation to find the information you are looking for.
Some general notes:
⬥ The game runs on an internal tick system: 1t (tick) = 0.6s (seconds).
⬥ The minimum time between abilities is called the global cooldown: 1 gcd = 3t = 1.8s.
⬥ Debuff spells like Vuln Vuln or Enfeeble Enfeeble or Smoke Cloud smokecloud do not give adrenaline.
⬥ Some useful sheets and resources are given below.
Ability Damage Maths
To calculate your ability hit damage in detail,
click here.
This is affected by factors such as your gear and other boosts.
Ability Hit Timings
To see detailed breakdowns on ability hit timings,
click here.
This refers to when hitsplats appear on your target.
Auto-attack Adren Gain
To see adrenaline gained with different auto attacks,
click here.
Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in PvM help (external Discord).
This section covers auto attacks and spells, basic abilities, enhanced abilities, ultimate abilities, utility abilities and special attacks for Magic.
Autos and Spells
⬥ It is an AoE:
• 3x3 AoE
• Secondary targets take reduced damage (0.7x)
⬥ Each element has different effects when cast:
• Smoke: Enemy hit chance reduced by 5% for 16t (9.6s)
• Shadow: Enemy damage reduced by 5% for 16t (9.6s)
• Blood: Heals you for 5% of damage dealt
• Ice: Enemy is bound for 16t (9.6s)
⬥ Single target version of Barrages
⬥ Effects last for 12t (7.2s)
⬥ Increases damage dealt by 10%
⬥ Lasts 60s
⬥ Every ability cast applies a stack:
• Caps at 5 stacks, and at max stacks uses no runes on ability casts
• Stacks are lost after 20s, refreshed upon applying another stack
• Each stack reduces Tsunami's
tsunami cast cost by -12% adrenaline
⬥ Frost Surge:
• At 5 stacks, ability casts trigger Frost Surge; deals 10-50% ability damage
• Triggering it costs runes even at max stacks
• Frost Surge is a 5x5 AoE around your primary target which hits up to 8 extra targets in range for 10-50% ability damage each
• Frost Surge has a 12s cooldown, after an ability cast can trigger it again
⬥ Every ability cast applies a stack:
• Caps at 12 stacks, and at max stacks uses no runes on ability casts
• Stacks are lost after 20s, refreshed upon applying another stack
• Each stack increases basic ability damage by +1%
⬥ Increases damage dealt with critical hits by 15% for Magic, 6% otherwise
⬥ Lasts 120s
⬥ Applies a flat damage reduction:
• Reduction based on 10% of equipped magic tank gear's armour + 25% of your current Defence
Defence level after any buffs or debuffs
• Damage reduced cannot exceed 60% of the damage taken
• 60% cap is based off the damage after all other damage reductions such as deflect prayers (
DeflectMelee /
DeflectRange /
DeflectMage) on the hit
⬥ Lasts 12 minutes
⬥ Does not reduce
res /
divert HP / adrenaline gain
⬥ A calculator can be found
here
Basic Abilities
⬥ Cooldown: 0t (0s)
⬥ Applies auto-cast spell effect
⬥ Auto triggered during combat
⬥ Cooldown: 25t (15s)
⬥ Applies Flow to self for 15t (9s)
⬥ Next Magic ability uses 10% less adrenaline
⬥ Cooldown: 25t (15s)
⬥ Applies Greater Flow to self for 15t (9s)
⬥ Next Magic ability uses 20% less adrenaline
⬥ Cooldown: 12t (7.2s)
⬥ It is an AoE:
• AoE is straight line to target + 3x3 around it
• Hits 5 targets, inclusive of main
⬥ It is affected by Kerapac's wrist wraps
kerapacswristwraps:
• Next
combust to hit within 10t of the
dbreath cast will have remaining hits instantly hit at 25% more damage
• Within 10t means: if
dbreath is cast t0,
combust has to hit within t0-9
⬩ Latest you can cast
combust is t7
⬥ It is affected by the Dragonrider Amulet
drider
• Boosts damage by 10%
• Has a 10% chance of applying a 3-hit DoT, each for 10% of
dbreath max hit, rounded down (excludes boosts that do not normally boost bleeds)
⬥ Cooldown: 25t (15s)
• Charges: 2
⬥ Stuns and binds for 3t (1.8s)
⬥ It is affected by
flankicon:
• Increases Max by 40% per
flankicon rank
• Increases Minimum by 8% per
flankicon Rank
• No longer stuns or binds
⬥ Cooldown: 30t (18s)
⬥ It is a Burn:
• Not affected by
precise
• Hits every 3t (1.8s), for a total of 10 times
⬥ Affected by
lunging:
• Increases damage by 10% + 3% per
lunging rank
⬥ Affected by
dbreath modified by Kerapac's wrist wraps
kerapacswristwraps
• Next
combust to hit within 10t of the
dbreath cast will have remaining hits instantly hit at 25% more damage
• Within 10t means: if
dbreath is cast t0,
combust has to hit within t0-9
⬩ Latest you can cast
combust is t7
⬥ Deals 40% increased damage if used within 15 seconds of
roarofawakening spec
⬥ Cooldown: 17t (10.2s)
⬥ It is an AoE:
• Hits within a 5 square radius from SW tile of initial target
• Hits 3 targets, inclusive of main
• Does not hit things on initial target's SW tile
⬥ Secondary targets hit by
chain take the next ability cast on your main target within 6s at 30%
⬥ Affected by Caroming
caroming4
•
chain secondary target damage increased by 5% + 5% per Caroming rank
⬥ Cooldown: 17t (10.2s)
⬥ It is an AoE:
• Hits within a 5 square radius from SW tile of initial target
• Hits 7 targets, inclusive of main
• Does not hit things on initial target's SW tile
⬥ Secondary targets hit by
gchain take the next ability cast on your main target within 6s at 50%
⬥ Affected by Caroming
caroming4
•
gchain secondary target damage increased by 5% + 5% per Caroming rank
⬥ Cooldown: 9t (5.4s)
⬥ Provides a passive critical hit buff
• 5% increased crit chance for each hit
⬥ Channelled ability
• Hits a maximum of 3 times over 5t (3s)
Greater Concentrated Blast gconc
⬥ Cooldown: 9t (5.4s)
⬥ Provides a passive critical hit buff
• 7% increased crit chance for each hit
⬥ Channelled ability
• Hits a maximum of 3 times over 5t (3s)
Enhanced Abilities
⬥ Cooldown: 9t (5.4s)
⬥ Adrenaline Cost: 25%
⬥ Two separate, strong hits
⬥ Cooldown: 34t (20.4s)
⬥ Adrenaline Cost: 25%
⬥ Stuns for 6t (3.6s)
⬥ Channelled ability, 4 hits at full channel duration (7t, 4.2s)
⬥ Cooldown: 75t (45s)
⬥ Adrenaline Cost: 0%
⬥ Channelled ability, 4 hits at full channel duration (7t, 4.2s)
⬥ Inflicts self-damage each hit
⬥ Each hit is a guaranteed critical hit
⬥ Cooldown: 35t (21s)
⬥ Adrenaline Cost: 20%
⬥ Is a 5x5 area-of-effect
⬥ Hits every 1.2s (2t) over 9.6s for a total of 8 hits
⬥ Cannot critical hit
⬥ Has two variants, see differences using !magma
⬥ Cooldown: 25t (15s)
⬥ Adrenaline Cost: 20%
⬥ It is a DoT:
• Not affected by
precise
• Hits every 2t (1.2s), for a total of 5 times
⬥ It is an AoE:
• Spreads to targets within 2 tiles each hit
Special Attacks
⬥ Adrenaline Cost: 25% (22.5% with
rov)
⬥ Applies an affinity and defence reduction:
• +2 affinity
• Reduces
Defence level by 5% of base
⬥ Adrenaline Cost: 50% (45% with
rov)
⬥ Channelled ability, 5 hits at full channel duration (5t, 3s)
⬥ Subsequent hits deal increasing damage
⬥ Adrenaline Cost: 50% (45% with
rov)
⬥ Adrenaline Cost: 35% (31.5% with
rov)
⬥ Deals 1% increased damage for each 1% life points the target is missing
• Up to a maximum of 75%
⬥ Special Attack: Soulfire
⬥ Cooldown: 75t (45s)
⬥ Adrenaline Cost: 35% (31.5% with
rov)
⬥ Hits every 1.8s (3t) over 12.6s for a total of 7 hits.
⬥ Gain Conflagrate buff for 15s (25t).
• Next
combust deals 40% increased damage.
⬥ Can get reset while having at least 1
essencecorruption
• For more information on
essencecorruption, use
!essencecorruption in
Bot commands (external Discord)
Fractured Staff of Armadyl soa
⬥ Special Attack: Instability
⬥ Cooldown: 100t (60s)
⬥ Adrenaline Cost: 50% (45% with
rov)
⬥ Lasts 50t (30s)
⬥ Whenever a magic critical hit is inflicted on primary target, an additional
Time Strike will be fired
•
Time Strike deals 90%-110% damage to your current target
⬥ For more information on how to use the special attack, use
!fsoa in
Bot commands (external Discord)
Ultimate Abilities
⬥ Cooldown: 50t (30s)
⬥ Adrenaline Cost: 60%
⬥ Affected by the Igneous Kal-Mej
igneouskalmej and Igneous Kal-Zuk
igneouskalzuk
• Fires 4 hits
• Increases average ability damage from 460% to 540%
⬥ Cooldown: 100t (60s)
⬥ Adrenaline Cost: 100%
⬥ It is an on cast buff
⬥ Increases damage by 50% from t0→t51 (52t/31.2s duration); buff starts t1
⬥ 7x7 buff radius
⬥ Does not incur the auto cooldown
⬥ Planted Feet
pf increases duration to t0→t64 (65t/39s)); buff starts t1
⬥ Cooldown: 100t (60s)
⬥ Adrenaline Cost: 100%
⬥ Duration becomes t0→t64 (65t/39s duration); buff starts t1
• Using
pf does not extend this further
⬥
gsunshine retains the DoT effect of
sunshine
• Using
pf will cancel this
⬥ Cooldown: 100t (60s)
⬥ Adrenaline Cost: 100%
⬥ It is an AoE
⬥ Provides a Critical Adrenaline buff:
• For the next 30s,
magic critical hits give 8% adrenaline
• This buff is applied on release of the ability
⬥ Adrenaline cost can be reduced through auto-casting Incite Fear
incitefear
• Each stack reduces
tsunami adrenaline cost by 12, down to 40% at 5 stacks
Utility Abilities
⬥ Cooldown: 34t (20.4s)
⬥ It is a Mobility ability:
• Moves you forward 10 tiles
⬥ Affected by Mobile
mob
• Reduces cooldown to 17t (10.2s)
⬥ Can be upgraded with a Double Surge codex:
surgecodex
• Gives you a second
surge on its own 34t (17t
mob) internal cooldown that is used after the first
⬥ Cooldown: 50t (30s)
⬥ Applies Anima Charged to self for 25t (15s), consumed once used
⬥ Anima Charged
•
sonic /
gsonic Next Magic Ability costs 35%/45% less adrenaline
•
dbreath Increased damaged
•
conc /
gconc Each channel grants an additional 10% crit chance
⬥ Click the links to quickly navigate to that ability's information.
⬥ General notes can be found in the introduction
here.
Attribution and source history
Adapted from Magic Abilities by PvME contributors. Upstream source history. Licensed CC BY-NC-SA 4.0. Snapshot 074a9438f79d10fba75735791be0030734db8b5e. Formatting adapted for standalone MediaWiki; media and third-party references remain external links.