PvME/Arch-Glacor/Overview
General Information
⬥ Arch-Glacor can be fought in Normal Mode (NM) or Hard Mode (HM)
• NM can be fought in a group, but HM can only be fought solo
⬥ Arch-Glacor's life points vary based on mode and enrage
⬥ Glacor glacor slayer assignment applies to NM only
Gear, Relics and Familiars
Fight Mechanics
⬥ Arch-Glacor randomly cycles through the 5 mechanics listed below
• Each mechanic can only occur once per cycle, meaning a mechanic can only occur back-to-back if it is the last mechanic of a cycle and the first mechanic of the next
⬥ In NM, mechanics can be toggled on or off to learn the fight, except for Creeping Ice
⬥ In HM, all mechanics are enabled and enrage increases with every kill, with difficulty increasing too
Auto Attacks (Ranged example / Source videoMagic example)Source video
Mechanic: Arch-Glacor primarily uses Magic and Ranged auto-attacks, with stronger style-swapping auto-attacks during Flurry.
Solution:
⬥ Pray against the correct attack style deflectmage deflectrange
⬥ Use debil if taking heavy damage
Glacyte Minions (Example)Source video
Mechanic: Arch-Glacor becomes immune and summons 4 Glacyte minions. Each minion drops an unstable core on death.
At 250%+ HM enrage, a tougher Bolstered Glacyte also spawns (however, if this is the first mechanic in the fight, this Bolstered Glacyte does not spawn).
Solution:
⬥ Use area of effect attacks to clear the minions spectralscythe2 threadsoffate / gchain magmatemptest / cane gflurry / ricochet bombard
⬥ Click the unstable cores only once all minions are dead
Flurry (Example)Source video
Mechanic: Arch-Glacor's auto-attacks hit harder and rotate combat styles, with its Melee hit the strongest.
Solution:
⬥ Pray against each combat style accordingly DeflectMage / DeflectRange / DeflectMelee
⬥ Use debil for additional damage reduction
⬥ Use res or divert on melee swipes where appropriate
Pillars of Ice (Example)Source video
Mechanic: Creeping Ice forces you to one end of the arena, then moving beams cross the arena. Contact with a beam deals heavy damage and stuns you stunicon
Solution:
⬥ Move around the beams using dive and surge
⬥ Watch the example above for one safe path through the mechanic
⬥ In HM, an additional beam appears after the second beam
Exposed Core (Example)Source video
Mechanic: Arch-Glacor traps you in the centre of the arena, between its arms. The core deals increasing Magic magic damage.
Solution:
⬥ Kill either arm to escape
⬥ Use strong damaging abilities to break the arm quickly
⬥ Pray DeflectMage to reduce damage if needed
Frost Cannon (Example)Source video
Mechanic: Creeping Ice traps you at one end of the arena, then Arch-Glacor fires a beam dealing heavy Magic damage. In HM, the beam hits 3 times and the first hit stuns you stunicon
Solution:
⬥ Prioritise blocking the Magic attack(s) with devo or reflect + res
⬥ Use anti before the beam in HM to prevent the stun
• If you miss this, don't panic and use freedom
⬥ Example rotations:
• In NM: use res to heal from the single hit
• In HM:
⬩ anti → devo + DeflectMage (Example)Source video
⬩ anti → reflect + DeflectMage → res the final hit (Example)Source video
Videos
⬥ 5-mechanic Normal Mode, Ranged, Revo Basics
⬥ 5-mechanic Normal Mode, Magic, Revo Basics
Attribution and source history
Adapted from Arch Glacor Basic by PvME contributors. Upstream source history. Licensed CC BY-NC-SA 4.0. Snapshot 074a9438f79d10fba75735791be0030734db8b5e. Formatting adapted for standalone MediaWiki; media and third-party references remain external links.