PvME guide index
Introduction
Note: Use the Table of Contents in this page’s contents navigation to find the information you are looking for.
Some general notes:
⬥ The game runs on an internal tick system: 1t (tick) = 0.6s (seconds).
⬥ The minimum time between abilities is called the global cooldown: 1 gcd = 3t = 1.8s.
⬥ Some useful sheets and resources are given below.
Ability Damage Maths
To calculate your ability hit damage in detail,
click here.
This is affected by factors such as your gear and other boosts.
Ability Hit Timings
To see detailed breakdowns on ability hit timings,
click here.
This refers to when hitsplats appear on your target.
Auto-attack Adren Gain
To see adrenaline gained with different auto attacks,
click here.
Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in PvM help (external Discord).
This section covers the basic abilities, enhanced abilities, ultimate abilities, conjures and commands, special attacks, and incantations for Necromancy.
Basic Abilities
⬥ Cooldown: 3t (1.8s)
⬥ Affected by
invigorating:
• Gain (
invigorating Rank * 0.05) more adrenaline
⬥ Automatically activated when in combat (toggleable)
⬥ Generates 1 Death Spark stack if Omni Guard
omniguard is equipped
• At 6 Death Spark stacks the
necrobasic will deal double damage
⬥ Cooldown: 24t (14.4s)
⬥ Generates 4
necrosis stacks
Enhanced Abilities
⬥ No Cooldown
⬥ Requires minimum 1
residualsoul stack. One stack is consumed on use.
⬥ Stuns and Binds for 5t (3s)
⬥ Deals a reduced amount of damage to enemies within 1 tile of target
⬥ No Cooldown
⬥ Requires minimum 2
residualsoul stacks. All stacks consumed on use.
⬥ No Cooldown
⬥ Base adrenaline cost of 60%
⬥ Adrenaline cost reduced by 10% for each
necrosis stack
⬥ Consumes up to 6
necrosis stacks
⬥ No Cooldown
⬥ Base adrenaline cost of 20%
⬥ Applies Bloated debuff to target for 10 hits
⬥ Bloated:
• 25% of initial damage per hit every 3t (1.8s)
• On Death: Applies Bloated to up to 9 enemies within 1 tile for 4 hits
⬥ Cooldown: 25t (15s)
⬥ Base adrenaline cost of 10%
⬥ AoE damage in a cone (max 9 targets)
⬥ On-hit: 25% chance to generate 1
residualsoul stack per target hit
⬥ Able to be re-cast upon unlock from the Necromancy skill tree:
•
spectralscythe2 2nd cast costs 20% and does AoE within 2 tiles of you (25 max targets, in addition to your primary target)
⬩ Also has a 25% chance to generate a
residualsoul stack per target hit
•
spectralscythe3 3rd cast costs 30% and does AoE within 2 tiles of you (25 max targets, in addition to your primary target)
⬩ Damage is increased by 1% per 1% missing life points on target
⬥ Cooldown: 75t (45s)
⬥ No adrenaline cost
⬥ AoE to enemies within 2 tiles of player
⬥ Channeled attack: 4 hits over 8t (4.8s)
• Completing the full channel deals 100% of the total heal plus extra damage to the target
⬥ Heal for 70% of the damage dealt
Ultimate Abilities
⬥ Cooldown: 100t (60s)
⬥ Launches a Death Skull that bounces up to 4 times after hitting the target
⬥ Prioritises enemies by maximum life points, but can also bounce off of you
⬥ The Necromancy Zuk Cape
igneouskalmor reduces the adrenaline cost of this ability to 60% and also adds two additional bounces
Conjures and Commands
Listed conjure durations do not account for the Spirit Pact unlocks in the Necromancy talent tree nor the set effect of the First Necromancer armour
⬥ No Cooldown
⬥ 70t (42s) duration
⬥ Conjure a Skeleton warrior:
• Skeleton attacks every 5t (3s)
• Generates 1 Rage stack with each attack
• Deals an additional 3% ability damage per Rage stack
⬥ Cooldown: 25t (15s)
⬥ Commands a conjured skeleton to rapidly perform additional attacks (every 2t (1.2s)) for 10t (6s)
⬥ No Cooldown
⬥ 70t (42s) duration
⬥ Conjure a Vengeful Ghost:
• Ghost attacks every 7t (4.2s)
• Heal for 140% of the damage dealt by the ghost
⬥ No Cooldown
⬥ Applies Haunted to the target
• Haunted: Takes up to 10% bonus damage from all attacks, capped at 20% ability damage
⬥ Cooldown: 50t (30s)
⬥ 70t (42s) duration
⬥ Conjure a Putrid Zombie:
• Zombie attacks every 6t (3.6s)
• Zombie inflicts poison damage every 3t (1.8s) to enemies within 1 tile
⬥ No Cooldown
⬥ Command the Zombie to explode, dealing large damage to enemies within 2 tiles
⬥ No Cooldown
⬥ 70t (42s) duration
⬥ Conjure a Phantom Guardian:
• Does not auto attack
• Reduces core damage taken by 5%, up to 10% of your ability damage
⬩ Core damage refers to the 4 combat styles
• Generates 1 stack of Valour per incoming hit, up to 25
⬥ Cooldown: 15t (9s)
⬥ Deals 45%-55% Necromancy Spirit damage to the target and up to 4 additional enemies within 1 tile of the target
⬥ Consumes all Valour and increases damage dealt by 20% for each stack
• Caps at 270%-330% damage at 25 stacks
⬥ Casts up to 4 conjure abilities
⬥ Consumes 2x the ectoplasm for each ability
Special Attacks
⬥ Cooldown: 50t (30s)
⬥ Base adrenaline cost of 25%
⬥ Stuns and Binds the target for 8t (4.8s)
⬥ Deals extra damage for each
necrosis stack held, but also consumes all stacks
• The spec seems to hitcap easily without many stacks, so consider using
fingerofdeath if at high
necrosis stacks before using the Death Grasp
spec as to not waste
necrosis stacks
⬥ Cooldown: 100t (60s)
⬥ Base adrenaline cost of 30%
⬥ 50t (30s) duration
⬥ On-cast: immediately readies Death Spark
• Death Spark causes
necrobasic to deal double damage
⬥ For the duration,
touchofdeath,
fingerofdeath, and
deathskulls immediately ready Death Spark
Incantations
⬥ No Cooldown
⬥ Toggleable bone shield with a tier matching 25%
necromancy level
• Allows the use of non-offensive abilities that typically require a shield
⬥ Rune cost:
• 5
spiritrune
• 5
bonerune
⬥ Cooldown: 75t (45s)
⬥ 11t (6.6s) duration
⬥
singletarget necromancy attacks will also be cast on up to 4 additional enemies within 4 tiles of the target
⬥ Soul sap
soulsap generates residual souls
residualsoul equal to number of targets
⬥ Rune cost:
• 5
spiritrune
• 2
bonerune
• 1
fleshrune
⬥ No Cooldown
⬥ Toggleable bone shield with a tier matching 50%
necromancy level
• Allows the use of non-offensive abilities that typically require a shield
⬥ Rune cost:
• 10
spiritrune
• 10
bonerune
• 5
fleshrune
⬥ Cooldown: 75t (45s)
⬥ Deals self damage equal to 50% max health
⬥ Extends the duration of all active
spirits by 34t (20.4s)
⬥ Rune cost:
• 10
spiritrune
• 5
bonerune
• 2
fleshrune
• 1
miasmarune
⬥ No Cooldown
⬥ Gain a 60-second buff making your Skeleton Warrior apply a stack of the
Shattering bones debuff per attack
⬥
Shattering bones: Reduces armour rating by 0.2% per stack
• Up to 200 stacks can be applied (-40% armour rating)
⬥ Rune cost:
• 8
spiritrune
• 6
bonerune
• 2
fleshrune
• 1
miasmarune
⬥ Cooldown: 6t (3.6s)
⬥ 10t (6s) duration
⬥ Your next necromancy attack during the 10t duration applies Death Mark
• If your target drops below 20% hp, the next necromancy attack to hit it will execute it. Damage caps at 30,000
⬥ Rune cost:
• 5
spiritrune
• 2
bonerune
• 2
fleshrune
• 1
miasmarune
⬥ No cooldown
⬥ 150t (90s) duration
⬥ Each Zombie attack deals 6% max LP as damage to you
• Zombie attacks deal 75% of this as additional damage
• This additional damage is doubled when <50% LP
⬥ Rune cost:
• 10
spiritrune
• 2
bonerune
• 8
fleshrune
• 1
miasmarune
⬥ No cooldown
⬥ 1200t (12 min) duration
⬥ Applies the
Darkness aspect to self
• 20% chance to dodge incoming attacks
⬥ Rune cost:
• 40
spiritrune
• 20
bonerune
• 10
fleshrune
• 5
miasmarune
Aspect of Evasion: You may only have one aspect active at once
⬥ Cooldown: 100t (60s)
⬥ 34t (20.4s) duration
⬥ 400% of the healing from soul split will instead be dealt as damage
⬥ Rune cost:
• 10
spiritrune
• 5
bonerune
• 2
fleshrune
• 1
miasmarune
⬥ Click the links to quickly navigate to that ability's information.
⬥ General notes can be found in the introduction
here.
Attribution and source history
Adapted from Necromancy Abilities by PvME contributors. Upstream source history. Licensed CC BY-NC-SA 4.0. Snapshot 074a9438f79d10fba75735791be0030734db8b5e. Formatting adapted for standalone MediaWiki; media and third-party references remain external links.