PvME/Contributing/Creating AFK Methods
Note: This editor guide applies to AFK bossing, not slayer or low-effort methods.
Get your priorities straight
AFK methods must:
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Be safe (rare chance of death)
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Be consistent (every hour is similar)
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Be easy to follow (no questions needed in PvM help (external Discord))
AFK methods may:
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Encourage maximum KPH
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Require minimum gear
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Have low upkeep costs
Building an AFK setup
Note: This section only applies to AFK bossing - not AFK slayer.
There are a couple of things to note:
⬥ Abilities should ideally be fired in the exact same order every kill
⬥ Some bosses take longer than others to start a fight
You can improve consistency by reducing RNG:
⬥ Removing critical strike boosters, e.g., biting4 / kalgpouch / reaverring
⬥ Disable pocket slot books scriptureofful / scriptureofamascut
You can make kill times slower by:
⬥ downgrading prayers, e.g., malevolence → turmoil → nothing
⬥ removing extra-DPS gear/items, e.g., nodonspikeharness / primalabyssalarmourspikes
⬥ downgrading gear, e.g., vestmentsofhavochood → masterworkhelm → bandoshelm
⬥ downgrading spells / ammo
You can make kill times faster by doing the opposite, plus:
⬥ adding poison, e.g., cinderbanes / weppoison
⬥ adding a DPS familiar, e.g., ripperpouch
Sometimes during testing, two people have different results. Try this first to identify the differences (tag @Editing Staff if you can't figure it out or get into a disagreement and need support):
⬥ Share screenshots of your buff bar, worn equipment, perks and familiar window
Breaking the bar: an example of AFK method writing
Sometimes, our bar "breaks" during testing and we need to adjust - let's walk through an example together and how we might solve it:
⬥ The first ability is berserk (which has a 1-minute cooldown)
⬥ You kill the boss at 28s, then wait another 27s for the next boss to respawn ("fastest" instance)
⬥ The arena spawns the 2nd boss at 55s... and your berserk is still on cooldown... oops!
At this point we should note - some bosses take longer than others to start the fight, so this might not be an issue. But let's assume for this example that the boss would have started attacking you immediately at the start of the fight.
You have two options: remove berserk or try to slow down the kill by a few seconds. Let's do the latter!
There are several ways to slow down a fight, and you can try any combination of these to find the sweet spot:
⬥ If you are far off the mark, adjust the ability bar
In our above berserk example:
⬥ We're pretty close, so won't update the ability bar yet
⬥ We will downgrade prayer from malevolence → turmoil
⬥ We will remove the nodonspikeharness
⬥ We will switch from championring to rod
Et voila! We are now up to consistent 30s kill times.
Attribution and source history
Adapted from Creating AFK Methods by PvME contributors. Upstream source history. Licensed CC BY-NC-SA 4.0. Snapshot 074a9438f79d10fba75735791be0030734db8b5e. Formatting adapted for standalone MediaWiki; media and third-party references remain external links.