PvME/Damage rotations/Melee damage guide
This guide will go over general damage output lessons, ability prioritisation, a learning path, and style-specific solutions for common PvM concerns.
⬥ Knowledge of in-game ability/item descriptions is assumed, this guide aims to tie the tools together rather than list what they do.
⬥ Melee rotations are highly situational and often change based on boss timings, phase length, weapon setup, and how much switching is practical.
⬥ For general PvM terminology, damage tips, and revolution bars, check out their respective sections in DPM Advice Faq
⬥ For recommended upgrade order, see Melee
⬥ For invention perks, see Perks
⬥ If you need tailored advice for a specific boss or gear setup, ask in PvM help (external Discord)
⬥ To compare abilities, use RS Analysis' Melee Page, and add your gear
Abilities, Attacks and Weapons
Prioritising Basic Abilities meleebasic
You should prioritise the following Basic abilities:
⬥ Punish punish if the target is <50% life points
⬥ Backhand backhandflank with Flanking flank4 if the boss is not facing you
⬥ Greater Fury gfury
⬥ Rend rendgop with Gloves of Passage glovesofpassage
⬥ Adaptive Strike adaptivestrike
⬥ Fury fury (if gfury is not yet unlocked)
Do not use these Basic abilities to build:
⬥ Chaos Roar chaosroar should be used before a heavy-hitting attack and its cooldown is too long
⬥ Greater Barge gbarge should be used before a strong channelled ability
Prioritising Stronger Abilities overpower
When spending adrenaline, there are two primary considerations:
⬥ total damage over time (e.g., the start of a phase) vs. instant damage (burst damage, e.g., boss damage check window)
⬥ adren cost vs. total damage
In general, prioritise the following abilities and special attacks:
⬥ Berserk berserk whenever possible
⬥ Ek-ZekKil ezk spec during berserk for fights lasting over 1 minute
• First cast 280 AD
• Further casts (Flamebound Rival flameboundrival) 1045 AD
⬥ Greater Flurry gflurry in berserk 520 AD
• For its Berserk extension
⬥ Assault assault when 4+ bloodlust 720 AD
⬥ Greater Flurry gflurry with 4+ bloodlust and target below ~71% life points
• <71% LP 671 AD
• <50% LP 780 AD
• <35% LP 858 AD
⬥ Overpower overpowerigneous with Igneous cape igneouskalket 620 AD
⬥ Assault assault with <4 bloodlust 560 AD
⬥ Massacre massacre with mwspear + not inside berserk + your target can take damage for another 24s 1120 AD
⬥ Slaughter slaughter with mwspear + not inside berserk + your target can take damage for another 18s 810 AD
⬥ Dismember dismember with mwspear + Strength cape strcape + Lunging perk lunge4 + not inside berserk + your target can take damage for another 18s 549 AD
⬥ Overpower overpowerigneous without cape 545 AD
⬥ Varanus's Mercy varanussmercy eofspec 491.25 AD
• Unless perked with Equilibrium equilibrium
⬥ Leng Set special attack lengmh lengoh spec with 2+ Primordial Ice primordialice
• 4 stacks 475 AD
• 3 stacks 435 AD
• 2 stacks 395 AD
⬥ Greater Flurry gflurry when <4 bloodlust or the target is >71% LP 520 AD
⬥ Hurricane cane 320 AD
Situational special attacks:
⬥ Granite Maul gmaul eofspec ignores cooldowns and can be spammed during a single GCD 125 AD
⬥ Dragon Claws dragonclaw eofspec are seen as a direct downgrade from varanussmercy 400 AD
Utility Abilities and Special Attacks dba
These setup tools are especially useful because they let you enter the fight with buffs already active:
⬥ Dragon Battleaxe dba spec for a 60s damage boost (spec at War's Retreat → 100% adren → enter instance)
⬥ Annihilation annihilation spec to give a niche 30s damage-output buff
⬥ Zaros Godsword zgs spec for a mini-zerk berserk
⬥ Pulverise pulverise for its damage reduction effect
Building Adrenaline meteorstrike
Maximising your adrenaline is one of the key ways to output more damage, as you will be able to use stronger attacks.
There are many ways to build adrenaline, many of which you will see built into the rotations below:
⬥ Meteor Strike meteorstrike for 225% adrenaline gain over 30s
• Typically stalled at warsretreatteleport and used at the start of a fight, and again before each berserk
⬥ Adrenaline Potions adrenrenewal adrenalinepotion replen
• Typically used mid-rotation, with some giving instant adren and others giving adren-over-time
⬥ Jaws of the Abyss jawsoftheabyss alongside bleeds
• Gives +2% adren per active bleed (dismember slaughter massacre and abyssalparasite from abyssalscourge abyssalarmourspike)
⬥ Natural Instinct naturalinstinct
• 2x adrenaline gained for 20.4s
⬥ Vestments of Havoc vestmentsofhavochood
• 2-piece refunds 15-20% adrenaline after using a Melee ultimate (overpower berserk pulverise meteorstrike)
• 4-piece raises max adrenaline to 120% with melee weapons
⬥ Divert divert
• Protects you from the next damaging attack and converts it to adrenaline
You may wish to follow a standard "adrenaline re-build rotation":
⬥ berserk finishes → basics → dba spec → basics → meteorstrike → basics → berserk
Maximising Berserk berserk
You can empower Berserk berserk in four ways:
⬥ 4-piece of Vestments of Havoc vestmentsofhavochood
• extend berserk by +6 seconds (giving more time to deal increased damage)
• increase max adrenaline by +20% (allowing for stronger abilities directly after berserk)
⬥ Conservation of Energy relic conservationofenergy and Ring of Vigour passive rov from Extinction quest
• both regain +10% adrenaline after using berserk
• these are additive to +20%
⬥ Greater Flurry gflurry extends berserk
• You can fit 2x gflurry "for free" in the berserk buff window
⬥ Overpower overpower can be used more frequently
• overpower cooldown is reduced from 30s to 9s
When the above are combined together berserk:
⬥ consumes 100% → 80% adrenaline
⬥ lasts 19.8s → 35.4s
Maximising Chaos Roar chaosroar
Chaos Roar chaosroar should be saved for when a high-damage ability can be used directly after
⬥ It is strongest with large single-hit or multi-hit abilities where the full cast benefits
⬥ It is weaker with channelled abilities like Assault assault or Greater Flurry gflurry, as only the first hit is boosted
Strong follow-ups include:
⬥ Second (and subsequent) Ek-ZekKil spec ezk spec
• Note: do not waste chaosroar on your first ezk spec
⬥ Igneous Overpower overpowerigneous
⬥ Varanus's Mercy varanussmercy eofspec
⬥ Leng Set spec lengmh lengoh spec
⬥ Hurricane cane
⬥ Bleeds outside Berserk slaughter massacre
Managing Bloodlust stacks bloodlust
Bloodlust stacks bloodlust are a important component of Melee DPM. Up to 4 (8 inside berserk) can be stored, which are generated from:
⬥ +1 any Basic ability (+2 inside berserk)
⬥ +2 from Rend rend
⬥ +4 from Berserk berserk
When spending bloodlust you should prioritise:
⬥ Assault assault as your default
⬥ Greater Flurry gflurry if the target is below ~70% life points
⬥ Hurricane cane for AoE situations
Camping & Switching Weapons
Melee has multiple strong weapons, and the best option depends heavily on the situation:
⬥ Some rotations camp one weapon setup for simplicity
⬥ Some rotations switch between weapons to use specific abilities for extra damage
⬥ Some fights are too short or too awkward to make switches worthwhile
The most common "default" or "camped" weapons include:
⬥ Ek-ZekKil ezk
• Camp Ek-ZekKil when the fight lasts over 1 minute
• Its value comes from Flamebound Rival flameboundrival while equipped (+12% damage and damage reduction)
• Not reliant on RNG stacks, with higher single-GCD burst and stronger damage from the second minute onwards
• More expensive, weaker in the first minute, and needs a dual-wield switch to stall / cast gflurry
• Camp Lengs for fights sub-1 minute, especially for higher first berserk damage
• They are cheaper, do not need an eof, and passively build Primordial Ice primordialice stacks
• Icy Tempest lengmh spec costs 0 adrenaline at 3+ primordialice (still requires +30% to use)
• Stacks are RNG-based, making rotations more flexible, and damage falls behind ezk from the second minute onwards
• Needs a 2h switch to stall / cast cane
⬥ Masterwork Spear of Annihilation mwspear
• Used mostly as a switch to apply dismember slaughter massacre, then return to your main weapon
• Ideally perked with Lunging 3/4 lunge4 to maximise on bleed synergies
⬥ Consecrated keris consecratedkeris + Dark sliver of leng lengoh
• Camp keris when your target is any follower of Amascut, including all Sanctum of Rebirth bosses nakatra and Amascut amascuthead herself
• Increases your damage by ~37%
Building a Rotation
Take this section with a pinch of salt... every boss is different and in reality we build "situational" rotations based on:
⬥ Phases and immunity windows raksha
⬥ Berserk buff uptime/downtime berserk
⬥ Adrenaline levels meleebasic
⬥ Available weapons ezk lengmh lengoh mwspear
⬥ Pre-fight setup and utility abilities dba
⬥ Bloodlust stacks bloodlust
⬥ Weapon special attacks spec
⬥ EoF usage varanussmercy eofspec
⬥ Vulnerability bombs vulnbomb
⬥ And more...!
The examples below are not fixed boss rotations. They show how to start with a simple Berserk berserk window, then gradually add extra layers such as Greater Barge gbarge, weapon specs, bleeds, and pre-fight setup.
Step 1: Basic Rotation berserk
At its core, a basic Melee damage cycle looks like...
⬥ Build adrenaline → meteorstrike → berserk → high-damage abilities → berserk finishes → repeat
Notes:
⬥ During berserk, spend adrenaline on your strongest available abilities
⬥ Outside berserk, continue using strong abilities, but begin saving adrenaline and cooldowns for when berserk is nearly available again
Step 2: Greater Barge & Potions gbarge adrenrenewal vulnbomb
It's time to put those pretty potions to good use...
⬥ berserk + adrenrenewal → (tc) boss → gbarge + vulnbomb → bleed gflurry → high-damage abilities
Notes:
⬥ Situationally, gbarge / berserk may be switched (gbarge → berserk → gflurry)
Step 3: Adding pre-fight boosts dba meteorstrike
Who doesn't want free damage?!
⬥ At War's warsretreatteleport use dba spec → rebuild to 100% adrenaline at crystal
⬥ You can also stall and release an ability to gain a "free" ultimate at the start of the fight:
• Option A) smeteorstrike → enter instance → rmeteorstrike on a dummy dummy
• Option B) sezk spec → enter instance → rezk + meteorstrike on boss
Step 4: Camped weapon specs lengmh ezk spec
Weave in your primary weapon special attack during berserk
Where camping Lengs lengmh lengoh
⬥ meteorstrike → sadaptivestrike → berserk → gbarge → overpowerigneous → lengmh spec → gflurry → cane → rend → overpowerigneous → assault → chaosroar → lengmh spec → overpowerigneous → rend → assault (5t) → gflurry → overpowerigneous → lengmh spec
• primordialice stacks are naturally rng, so expect small changes from kill to kill
• Example video
Where camping EZK ezk
⬥ meteorstrike → sadaptivestrike → berserk → barge → overpowerigneous → ezk spec → gflurry → rend → cane → overpowerigneous → assault → chaosroar → dragonclaw / varanussmercy eofspec → overpowerigneous → rend → cane → adaptivestrike / punish → sgflurry → ezk rgflurry → overpowerigneous
• For subsequent ezk repeats, swap ezk spec and cane
• Example video
Step 5: Putting it all together
This is it, the moment you've been waiting for, the BiS rotation...
⬥ At War's warsretreatteleport: dba → sezk spec
⬥ 1st (3rd, 5th...) Berserk: (tc) + rezk + vulnbomb + meteorstrike → s adaptivestrike → berserk → gbarge → overpowerigneous → gflurry → chaosroar → cane → rendgop → s overpowerigneous → varanussmercy + r overpowerigneous → gflurry → overpowerigneous → assault → cane → overpowerigneous
⬥ During Berserk cooldown: (adaptivestrike / meleebasic) until Berserk has 14.4s cooldown left → dba spec → (adaptivestrike / meleebasic) → meteorstrike → (adaptivestrike / meleebasic)
⬥ 2nd (4th, 6th...) Berserk: berserk → gbarge → overpowerigneous → gflurry → chaosroar → cane → rend → soverpowerigneous → roverpowerigneous + ezk spec → 7t assault → gfury → overpowerigneous → punish → 8t gflurry → rend → soverpowerigneous → roverpowerigneous + cane
Attribution and source history
Adapted from DPM Advice Melee by PvME contributors. Upstream source history. Licensed CC BY-NC-SA 4.0. Snapshot 074a9438f79d10fba75735791be0030734db8b5e. Formatting adapted for standalone MediaWiki; media and third-party references remain external links.