Armour And Weapons
Armour
General Armour Introduction
⬥ There are three categories of armour:
• Power: any armour with a style bonus
• Hybrid: anything stated as "hybrid"
• Tank: any other item (also has more armour than power / hybrid)
⬥ Armour tiers are based on the level required to equip them
⬥ Equipping armour provides style and armour bonuses
• These bonuses are based on armour category and tier
• Generally armours in the same category and tier will have equal bonuses
⬥ Wearing off-style armour slots (excluding cape slot) provides an accuracy penalty based on armour bonus
• "Off-style" is any style that does not match your equipped main hand / 2H weapon
• Hybrid gear incurs no penalty
• This penalty is near-doubled (0.8 → 1.5) when using the Necromancy combat style.
⬥ Some armour sets have set effects which may be useful
!armour to see DPS difference between the armour
⬥ Generally speaking, use power armour
Melee Armour
Ranged Armour
Magic Armour
!crypt
Necromancy Armour
Gloves
!gloves to see where to use which gloves
⬥ lengartefact upgrades nightmaregauntlets / Glovesofpassage / kerapacswristwraps to T90 and allows enchantments to work
• The T90 gloves can also be bought directly from the G.E.
⬥ Gloves covered: kerapacswristwraps | NMG | edracogloves | glovesofpassage | Cinderbanes | DTB | spellcaster | vampyrismgloves
Boots and Capes
Weapons
General Weapons Introduction
⬥ The tier of a weapon is the listed equip requirement. Generally the damage and accuracy tier match that
• Exceptions include: lanispear (T90 damage, T75 accuracy), GWD2 weapons (T80 damage, T90 accuracy), and darkiceshard darkicesliver (T88 damage, T85 accuracy)
⬥ For dual-wield weapons:
• Overall damage tier is equal to 66% of the main hand's tier and 33% of the off-hand's tier
• Overall accuracy tier you have is equal to your main hand's tier fully.
⬥ For ammo'd range weapons and Magic weapons:
• Damage tier is equal to the minimum between the weapon tier and the ammo / spell tier
⬩ E.g. a T90 weapon with a T1 ammo / spell has T1 damage
T60-T89 Weapons
!weapons to see the DPS difference between various damage tiers
!hex
⬥ Linza's Hammer linzahammer
⬥ Virtus virtuswand vbook
⬥ Zaryte Bow zarytebow
⬥ Royal Crossbow royalcrossbow
⬥ Attuned Crystal attunedcrystalbow
⬥ Chaotics chaoticstaff
⬥ Masuta's Warspear masutaspear
⬥ Laniakea's Spear lanispear
⬥ Limitless Staff staffoflimitlessair
⬥ Death Guard deathguard80
⬥ Skull Lantern skulllantern80
Notable Weapons
⬥ gstaff is a solid spec weapon for mage, deals decent damage and improves accuracy
⬥ darkiceshard darkicesliver are solid melee DW. They do T88 damage but have T85 accuracy. Use !leng for effect info
⬥ cywirwand cywirorb with gconc are your primary magic DW until purchasing roarofawakening odetodeceit. They do T80 damage but have T90 accuracy
T90-100 Weapons
Notable Weapons
⬥ tumekenslight is BiS halberd with a strong AoE passive and spec
⬥ noxbow is a solid 2H to use until sgb / bolg
⬥ masterworkspearofannihilation increases dismember, slaughter, and massacre duration by 50%, rounded down
⬥ sgb best 2H until bolg. Has a strong special attack, see !sgb for some more info
⬥ ecb has a very strong special attack, but is relatively hard to use well
⬥ roarofawakening odetodeceit have passive effects and a special attack on the mainhand, see !sanctumdw for more info
⬥ soa has one of the strongest special attacks, and passive effects. See !fsoa for some more info
⬥ bolg best 2H, has a strong spec, and is very consistent, see !bolg for more info
⬥ ezk strong passive, deals high damage if spec is used on flameboundrival
⬥ deathguard70 has a great special attack (can use t70 for eofblack!)
⬥ omniguard best necromancy main hand
⬥ soulboundlantern best necromancy off-hand
⬥ lengmh lengoh have passive effects and a special attack on the main hand
Defenders and Shields
!defender for info on obtaining defenders
⬥ Defender weapon and shield tier is half its tier (e.g. T90 defender is T45)
⬥ Defenders provide 3% accuracy and 1/15 chance to reduce hit by 50-100%
⬥ T90 shields' right-click voke option drops target when using queueing
⬥ Spirit shields reduce damage by 30%, 20% of it is removed from prayer
⬥ Shieldbows count as a MH + shield of its tier (e.g. dbow is a T70 MH + shield)
⬥ Bone shield lesserboneshield / greaterboneshield is unlocked via necromancy and allows the use of defensive shield abilities without a physical shield, costing necrotic runes.
• With lvl120 necromancy, zemouregalsnexus and greaterboneshield you can reach up to bone shield tier 75.
Rings
!ring to see when to use what ring
⬥ Rings covered: RoD | channellerring | championring | stalkerring | occulistring | zorgothsring | reaverring | asr | rov
⬥ RoD + asr can be imbued for +2.5 style bonus at the Armoursmith for teci
Necklaces
Skillcape Perks
!capeperk for setups
Pocket Slot
!pocket for a breakdown of what pocket slot to use where
⬥ God books / Scriptures have a 15s cd between procs, starting on activation
⬥ God books / Scriptures have a 6.6% proc chance per non-bleed/burn hit
• Other DoT hits may (e.g. gbarge "bleeds") or may not (e.g. corruptionblast) proc them
Notable Pocket Slots
⬥ jasgodbook is a very cheap pocket slot to buy and average to maintain, and relatively good to use (coins 64,220 per hour)
⬥ scriptureofful is an expensive pocket slot to buy, but is strong and very cheap to use (coins 85,298 per hour)
⬥ grim a pivotal pocket slot for every style, but costly to use (coins 4,311,111 per hour), see !grim for more info
⬥ scriptureofamascut (coins 252,437) / wengodbook (coins 179,041) are both strong choices for killing mobs and AOE targets
Ammo Slot
!quiver and !pouches for quiver and rune pouch setups
⬥ abyssalarmourspikesalloy | primalabyssalarmourspikes | graspingpouch | deathwardennexus | zemouregalsnexus | devourersnexus also work from inventory (not their unique passives)
⬥ Can dye and use multiple graspingpouch | pernixsquiver
Rune Pouch Setup
graspingpouchblack - Bloodrune Astralrune Bodyrune Soulrune
graspingpouchpink - Deathrune Earthrune Lawrune Cosmicrune
graspingpouchblue - Chaosrune Airrune Waterrune Firerune
graspingpouchgreen - timerune naturerune airrune earthrune
Situation 1 - Banking / AFK graspingpouchblack graspingpouchpink graspingpouchblue graspingpouchgreen
⬥ Utility disrupt veng venggroup cept prismofsalvation spiritualhealing
⬥ Aspects penanceaspect vampyrismaspect animatedead temporalanomaly
Situation 2 - Magic Combat graspingpouchblack graspingpouchpink graspingpouchblue
⬥ Attacks incitefear exsanguinate bloodbarrage icebarrage
⬥ Utility sbs vuln smokecloud disrupt healother veng venggroup cept shielddome prismofrestoration prismofsalvation spiritualhealing
• For crumbleundead or ent bring graspingpouchgreen
Situation 3 - Non-magic Combat graspingpouchblack graspingpouchpink
⬥ Utility sbs smokecloud (via borrowedpower) disrupt healother veng venggroup prismofrestoration prismofsalvation spiritualhealing
• For penanceaspect or vampyrismaspect bring graspingpouchblue
• For cept or ent bring graspingpouchgreen
• For shielddome bring graspingpouchblue or swap earthrune for mudrune
Banking Preset
Attribution and source history
Adapted from Armour And Weapons by PvME contributors. Upstream source history. Licensed CC BY-NC-SA 4.0. Snapshot 074a9438f79d10fba75735791be0030734db8b5e. Formatting adapted for standalone MediaWiki; media and third-party references remain external links.