ED1 Overview
ED1 is a very consistent money-maker and a good avenue for players to practice using AoE abilities, movement, avoiding damaging mechanics and DPS rotations. The requirements to feasibly solo it are moderate and many deaths should be expected when learning the dungeon due to the nature of the mechanics.
⬥ Use the zerker aura berserker reckless mani variants for the dungeon. Otherwise, vamp is fine for learning, but prioritise using defence reducing abilities for special attacks (gstaff eofspec, quake, swh eofspec) on Masuta and Seiryu's face. Also, expect to do additional cycles on Seiryu.
Presets and Relics
Recommended Upgrades
The Sanctum Guardian (Info)
The first boss you encounter. Sanctum uses primarily slow range auto attacks which hit moderately hard. However, they are aimed at the players' tile instead of character so you are able to dodge them by stepping away 3 or more tiles before they hit.
The Sanctum Guardian (Fight tips)
⬥ You may die a few times because the mechanics are quite fast and arguably hard to react to. This is perfectly normal.
⬥ Outline of rotations:
• melee zerk + adrenrenewal → assault → destroy → gflurry (if owned) → overpowerigneous after zerk → cycle thresholds again → zerk again ASAP and finish off
• range deathsswiftpf + adrenrenewal → snap → rapid → shadowtend → snap → rapid → deadshotigneous → good thresholds → deathsswiftpf again ASAP → finish off with deadshotigneous and good thresholds
• Magic sunshinepf + adrenrenewal + smokecloud → wm → asphyx → omni → wm → asphyx → tsunami → thresholds → omnipowerigneous → sunshinepf again ASAP
• Use zerk deathsswiftpf sunshinepf again on the other side if boss has >100k HP left.
⬥ If using range, you may find it useful to side step attacks from time to time as you have the most mobility while using abilities.
⬥ An easy way to dodge Water Jet if fighting Sanctum from the front is standing east then walking west as follows:
⬥ If you don't wish to teleport out to bank before Sanctum, go to the back and fight while standing along this thing so that Anagamis and Arhats following you get stuck as shown below and do not bother you during the fight.
Masuta, the Ascended (Info)
Masuta is the second boss of ED1. Expect to eat a lot of food during this fight. Masuta is a fairly hard fight, dealing both high burst and sustained damage on the player. He is considered by some to be the hardest in the dungeon.
Masuta, the Ascended (Fight tips)
⬥ You may want to bank or use a preset with more food for this encounter.
⬥ If you receive a second Hurricane special (where devo is down), try to stay as far away from Masuta as possible. Use debil or reflect if needed.
⬥ Using channelled abilities such as asphyx destroy or snipe will help you avoid getting walked while Masuta spins.
• This does not work on channelled special attacks such as armadylbattlestaff eofspec and you will get walked
⬥ Rotation outlines:
• These rotations are to be used at the start and then repeated after waters to finish Masuta off.
• devo will need to be used some time after the first threshold, unless you are kiting
⬩ limitless if needed.
• melee zerk + adrenrenewal → assault → destroy → gflurry → overpowerigneous → bleeds → thresholds → overpowerigneous
• range deadshotigneous → bleeds → thresholds → deathsswiftpf + adrenrenewal → snap → rapid → shadowtend → snap → rapid → deadshotigneous
• Magic sunshinepf + adrenrenewal + smokecloud → tsunamiincite → wm → asphyx → omnipowerigneous → wm → asphyx
⬥ Using Sacrifice to finish off waters and anti between spawns help with reducing food usage.
• You can also res an occasional waters auto if needed.
⬥ When Masuta resumes attacking after waters, make sure you are high HP as he will do 2 range autos while you are probably still finish off the remaining waters, which deal Magic damage. This damage can stack you out if not careful.
Seiryu, the Azure Serpent (Info)
Seiryu is the final boss of ED1 and attacks using primarily Magic auto attacks.
Seiryu, the Azure Serpent (Fight tips)
⬥ Seiryu can be flankicon permanently when standing along the 2 southern rows of the arena.
• Be careful of the V-shaped Shadow Hands if doing this.
⬥ HP can be sustained very easily if soulsplit flicking.
• If not, the easiest way to sustain your HP without needing much food is using res on the huge breath attack.
⬥ Move as little you need to avoid the shadow mechanics, to avoid negatively affecting your DPS.
• 1 tile east for blackholes.
• 2-3 tiles to avoid hands from shadow energy.
⬥ For learners, you will likely start off with 3-cycling Seiryu, eventually being able to 2-cycle once comfortable with the fight.
⬥ Start of fight:
• Use your damage boosting ultimate zerk sunshinepf deathsswiftpf to start the fight.
• Use abilities until Seiryu phases. Do not use your ultimate again.
• When Seiryu is at around 7250k, build to 100% adrenaline and prepare to jump.
• When Seiryu lowers his head, quickly go to either jump tile and go up ASAP. bdmobile there if you can.
⬥ Shackle:
• surgemobile towards the first crystal and use your damage boosting ultimate zerk sunshinepf deathsswiftpf with adrenrenewal and deploy dommine immediately.
• Kill the first crystal and build until the first waves of heals are complete, then get in as much damage on the second crystal as possible until you get dragged down.
⬩ Use dommine immediately once they're off cooldown.
⬥ Post-shackle:
• Immediately tag and kill enigmas when you are on the ground.
• Use your damage boosting ultimate zerk sunshinepf deathsswiftpf again on Seiryu and repeat what you did at the start.
⬥ Second shackle:
• If you had a lot of time left after killing the first crystal during the first shackle, go for a 2-cycle.
• Jump up from a different side to attack the crystal at full HP.
• Use your zerk sunshinepf deathsswiftpf with adrenrenewal with dommine immediately after going up and then finish off the middle crystal with your strongest abilities afterwards.
• If the remaining crystal has too much health for you to finish off before the heals start, do a 3rd cycle.
Mobs and movement
Although mobs in ED1 do not have much HP, many of them have mechanics with very high KO potential. Do not be surprised if you die to any of these.
⬥ Death Lotus Assassins
• These are by far the most dangerous mobs and are found in 2 areas, after Sanctum Guardian and before Masuta. You do not need to kill them to proceed.
• At the part after Sanctum, use devo with DeflectRange after 'You are no more!' while clearing the 3 Zealots to avoid dying.
• 2 more are found near the barrier before Masuta. You may aggro them while running to the 4 Zealots you need to clear to open the barrier.
⬩ Pray DeflectRange and food in mouth if needed. Teleport out after opening the gate if needing to bank.
⬩ Don't use devo here if going into Masuta directly as you will need devo for Masuta's hurricane.
• Always use DeflectRange when you see them attacking no matter what as they can hit you from a decent distance.
⬥ Hanto Sellswords
• These can be found right after Sanctum Guardian and near the Menaphite Soldiers before Masuta.
• It is not necessary to kill them to proceed.
• Beware of their 'Die by the blade!' attack where they spin their spear, dealing very heavy melee damage which can 2-3 hit you if not careful.
⬩ Quickly use DeflectMelee and eat or stunicon them to stop it.
⬥ Defence pylons
• They attacking using rapid moderate Magic beams and are quite long-ranged.
• You need to kill 3 of these to access Seiryu.
• It is recommended to go into the Seiryu encounter after Masuta straight as using the bank chest near Seiryu is not practical due to getting harassed by these crystals.
⬩ You can always teleport out after opening the gate to Seiryu if needed to stop their aggro.
• Pray DeflectMage and use devo right before engaging the first Pylon. Kill it fast to extend devo before killing 2 more.
• Try to end on high adrenaline and proceed to Seiryu
⬥ Other noteworthy mobs
• Elite Sakadagami: Uses highly damaging Magic abilities which can also stun you. Use DeflectMage especially if facing multiple of them.
• Elite Sotapanna: Occasionally heals damaged mobs to full using a healing orb.
• Arhats and Anagami: Can follow you into the Sanctum Guardian fight, making it much harder. Teleport out to get rid of them if needed.
⬥ AoEs by style, generally from most to least viable
• Melee: cane > quake > flurry > cleave > targeted bd
⬩ meteorstrike is extremely good at places with lots of enemies.
• Ranged: mechchin rapid > mechchin snap > bombard > corruptshot > mechchin basic > ricocaroming
⬩ mechchin deadshotigneous is good way to clear hordes of enemies fast to avoid getting overwhelmed.
• Magic: tsunamiincite > deto > corruptblast > dbreath > chaincaroming
⬩ 4TAA using bloodbarrage or icebarrage is very helpful for clears.
⬩ gchaincaroming should be used whenever possible if owned for clears, especially with omnipowerigneous
⬥ Some good places to use powerburstofacceleration are as follows:
• This helps you avoid taking unnecessary damage from mobs while clearing the dungeon.
Example runs
Attribution and source history
Adapted from ED1 Basic by PvME contributors. Upstream source history. Licensed CC BY-NC-SA 4.0. Snapshot 074a9438f79d10fba75735791be0030734db8b5e. Formatting adapted for standalone MediaWiki; media and third-party references remain external links.