Ed3 Shadow Reef — Necromancy
Introduction
⬥ Rotations are written for each of the three ED3 bosses and the monsters in between. The rotations can be adapted as required.
⬥ Boss rotations assume you have the Invigorating 4 invig4 and Impatient 4 imp4 perks on your armour.
⬥ It's recommended to set your anti-spam delay for your surge to 1 via the Lectern at Anachronia.
⬥ You can Surge surge or Bladed Dive bd a tick before each gate unlocks to save a tick on every entry.
⬥ It is assumed that Darkness darkness is used and reapplied where required to mitigate the damage taken.
⬥ It is assumed that conjurearmy + lifetransfer + commandghost is used to keep conjures alive as required depending on the speed of your clear (as such, this isn't always specified within the rotations).
Presets and Relics
Preset Notes
⬥ Hand wrap of the First Necromancer firstnecrohandwrap should only be worn when summoning conjures. Otherwise, Cinderbane Gloves cinderbanes should be used.
⬥ For optimal clear speeds and to help at Taraket, the Undead Slayer Perk, undeadslayerperk, Salve Amulet (e) salveamulet and Undead Slayer Ability undeadslayer should be utilised. Genocidal genocidal can also provide a damage buff while on an undead task, but this isn't recommended.
⬥ It's possible to bring Lucky Charms ed3luckycharm for some extra profit at the cost of Dungeoneering tokens.
⬥ Mobile mob perk is a must have on gear.
• Alternatively, use Shadow's Grace shadowsgrace.
⬥ LotD Luck of the Dwarves will not improve the number of scales dropped.
⬥ This guide assumes that Kal'gerion Demon Scrolls kalgscroll are used, which can be set to autofire and will auto-renew as the buff expires.
Dungeon Walkthrough
⬥ Rotations below are more of suggestions to give an idea of AoE opportunities and ability prioritisation at different parts of the dungeon. If you find yourself needing more abilities to clear mobs, improvise accordingly.
• Target cycling and using basics is a good way to check and finish off leftover mobs as sometimes their bodies take awhile to disappear after dying.
⬥ Camp soulsplit for almost all mobs except:
• Bridge of death: DeflectRange
• Warped skeletons: DeflectMage
Pre-Crassian Leviathan
Pre conjurearmy → lifetransfer → commandghost
2 Scuttlers 2 Scouts
surge + dive → threadsoffate → soulsap → volleyofsouls → touchofdeath
surge to the next scouts
2 Scuttlers 3 Scouts
spectralscythe → invokedeath → spectralscythe2 → (finish with fillers)
3 Warriors 2 Scouts
invokedeath → spectralscythe3 → finish with fillers or spectralscythe
2 Zealots
volleyofsouls one Zealot and then target the other and fingerofdeath → touchofdeath.
2 Zealots 2 Scouts
(can Life Transfer) lifetransfer → spectralscythe → spectralscythe2 → spectralscythe3
Scythe 2 and 3 have to be casted at 1 tile outside of melee range to hit the zealots and scouts.
6 Zombies
Kill one Zombie while moving → threadsoffate → undeadslayer + volleyofsouls
6 Zombies
soulsap → volleyofsouls → fillers if any zombies remain
4 Zombies 1 Armoured zombie
touchofdeath → soulsap → spectralscythe → invokedeath → spectralscythe2
2 Zealots
spectralscythe3 → soulsap → touchofdeath / necrobasic → fillers
The Crassian Leviathan
⬥ Example rotation:
Ensure conjurearmy + commandghost are active pre fight. Aim to start the fight with 5 residual souls residualsoul. Equip Essence of Finality pre fight eofblack.
invokedeath → splitsoul → livingdeath + adrenrenewal + surge + dive → (tc) + vulnbomb + touchofdeath → deathskulls → volleyofsouls → soulsap → necrobasic → necrobasic → soulsap → fingerofdeath → necrobasic → deathskulls → touchofdeath
improvise to kill with fingerofdeath / volleyofsouls / deathguard90 eofspec / omniguard spec
Re equip salveamulet.
conjurearmy → lifetransfer → commandghost during Crassian Leviathan's death animation.
Post-crassian to pre taraket
After Crassian, powerburstofacceleration until the next barrier.
⬥ powerburstofacceleration example:
1 Zealot 4 Scuttlers
Target Zealots and run to the middle and spectralscythe → spectralscythe2 → spectralscythe3
8 Zombies
threadsoffate + surge + undeadslayer → volleyofsouls → soulsap → volleyofsouls
Proceed to jump off the cliff.
1 Necromancer 2 Huge Skeletons
spectralscythe → spectralscythe2 → fillers
1 Necromancer
3 Armoured Zombies
Run melee distance to ensure scythe hits all three spectralscythe3 → spectralscythe → fillers
Go through door and surge + dive to the middle of the next room (you can do this via the minimap).
2 Necromancers
omniguard spec on Necromancer and necrobasic → touchofdeath → soulsap the other. Build Residual Souls residualsoul + Necrosis Stacks necrosis while moving between each Necromancer.
Proceed to bridge and deflectrange + invokedeath + surge
1 Necromancer 2 Sea Horrors [Bridge of Death]
threadsoffate → volleyofsouls → soulsap → volleyofsouls
3 Sotapannas
invokedeath → spectralscythe → spectralscythe2
2 Necromancers 2 Huge Skeletons
invokedeath → spectralscythe3 → fillers to build Adrenaline + Residual Souls residualsoul + Necrosis Stacks necrosis
Taraket the Necromancer
Taraket, Corpses and Skeletons are classified as Undead for salveamulet, undeadslayerperk and undeadslayer purposes.
Start of fight
⬥ Enter the fight with conjurearmy + lifetransfer + commandghost, and both invokedeath and splitsoul active.
⬥ Build Adrenaline + Residual Souls residualsoul + Necrosis Stacks necrosis during the Bloat/Corpse Spawn animations.
⬥ Example P1 rotation:
(tc) vulnbomb + deathskulls → volleyofsouls → fingerofdeath → fingerofdeath → touchofdeath → fingerofdeath / fillers depending on Necrosis Stacks necrosis → phase below 200k on deathguard90 eofspec
Post-Bloat spawn
livingdeath + adrenrenewal → touchofdeath → deathskulls → volleyofsouls / fingerofdeath → phase
Post-Corpse spawn
Adapt rotation as required per cooldowns.
commandskeleton → vulnbomb + deathskulls + undeadslayer → splitsoul → bloat → volleyofsouls → fingerofdeath → fingerofdeath → deathguard90 eofspec / omniguard spec depending on HP to finish
Post-Taraket to pre-Ambassador
surge + surge towards Sea Witch after finishing Taraket.
1 Sea Witch 2 Armoured Zombies
threadsoffate → soulsap → volleyofsouls → touchofdeath (use on other monster/Kalgerion Demon if needed)
1 Kalgerion Demon
demonslayer + invokedeath → fingerofdeath → soulsap
⬥ powerburstofacceleration example:
1 Necromancer
1 Necromancer
omniguard spec and surge + dive to the next Necromancer.
1 Necromancer
1 Necromancer
fingerofdeath → finish off and surge to cliff and dive ledge.
5 Warriors 1 Scuttler
spectralscythe → invokedeath → spectralscythe2 → spectralscythe3
2 Warped Skeletons
spectralscythe → invokedeath → spectralscythe2 → kill
or
bloat first → bloat second → kill
(depending on if they stack up)
3 Zealots + 2 Warped Skeletons
threadsoffate → volleyofsouls → soulsap → volleyofsouls
2 Warped Skeletons + 2 Scouts
Kill depending on Adrenaline
Build Adrenaline + Residual Souls residualsoul + Necrosis Stacks necrosis before the Ambassador. Aim to conjurearmy → commandghost (without life transfer) before Ambassador. This will ensure that the conjures despawn approximately during spinners.
Kranon, the Ambassador
The boss primarily attacks with range, with a Magic after every 5 autos. The mage hit is replaced by a small but instant melee swipe if the player is in melee distance.
General Tips
⬥ Try to avoid using solid food. Stick to blueblubber + grest / Brew
⬥ Try to maximize the potential healing from soulsplit Spinners and the Seiryu Heal at 400k to cut down on food usage throughout the fight.
⬥ You can use SBS disrupt throughout the fight.
Phase 1
Your goal is to get Ambi to below 650k in a livingdeath rotation
Pre invokedeath → splitsoul, equip Essence of Finality pre fight eofblack.
Experienced P1
livingdeath + adrenrenewal → (tc) + vulnbomb touchofdeath → deathskulls → volleyofsouls → fingerofdeath → fingerofdeath → soulsap → necrobasic → necrobasic → deathskulls → touchofdeath → fingerofdeath → necrobasic → fingerofdeath → fillers / deathskulls when possible → deathguard90 eofspec to phase
Learner P1
(tc) + vulnbomb + deathskulls → volleyofsouls → divert → [use as required depending on adrenaline from divert soulsap → touchofdeath → necrobasic → soulsap] → livingdeath + adrenrenewal → touchofdeath → deathskulls → fingerofdeath → fingerofdeath → soulsap → necrobasic → necrobasic → fingerofdeath → deathskulls → fillers → deathguard90 eofspec to phase
Phase 2 - Spinners
Walk south and slightly west to get into position for spinners.
⬥ Feel free to use bloat to apply high damage to spinners. Aim to kill the spinners while building Residual Souls residualsoul + Necrosis Stacks necrosis using soulsap / touchofdeath / necrobasic. Invoke Death invokedeath can also be utilised.
⬥ You want to aim to reconjure with conjurearmy → lifetransfer → commandghost before the end of this phase.
Phase 3 - 650k-400k and Phase 4 (400k-0)
⬥ Natural Instinct nat is useful as you will not have adrenrenewal available for the next livingdeath. Aim to use Natural Instinct nat with 10s left on livingdeath cooldown.
⬥ If you have time before Natural Instinct nat, you can bloat → splitsoul → volleyofsouls
⬥ Otherwise, splitsoul → vulnbomb + Natural Instinct nat → volleyofsouls → soulsap → touchofdeath → necrobasic → deathskulls → soulsap → necrobasic → livingdeath → touchofdeath → divert / soulsap → deathskulls → fingerofdeath → fingerofdeath → soulsap → necrobasic → necrobasic → touchofdeath → deathskulls → soulsap → volleyofsouls → adrenrenewal + bloat → fingerofdeath → commandskeleton → necrobasic → fingerofdeath → deathskulls → omniguard spec → necrobasic → touchofdeath → necrobasic → commandskeleton → deathguard90 eofspec to kill
Example Runs
⬥ Full Clear Solo https://youtu.be/dc0bGeVjg5c?si=5U2SKoAs3uCRVGta - 10:28
⬥ Full Clear Solo https://youtu.be/M9TRm1GFcF0?si=EHfjPsRmYhTthw21 - 10:33
Attribution and source history
Adapted from Necromancy by PvME contributors. Upstream source history. Licensed CC BY-NC-SA 4.0. Snapshot 074a9438f79d10fba75735791be0030734db8b5e. Formatting adapted for standalone MediaWiki; media and third-party references remain external links.