PvME guide index
Introduction
Note: Use the Table of Contents in this page’s contents navigation to find the information you are looking for.
Some general notes:
⬥ The game runs on an internal tick system: 1t (tick) = 0.6s (seconds).
⬥ The minimum time between abilities is called the global cooldown: 1 gcd = 3t = 1.8s.
⬥ Auto attacks will only give adrenaline if they hit (splash = no adrenaline gain).
• Debuff spells like Vuln Vuln or Enfeeble Enfeeble or Smoke Cloud smokecloud do not give adrenaline.
⬥ Some useful sheets and resources are given below.
Ability Damage Maths
To calculate your ability hit damage in detail,
click here.
This is affected by factors such as your gear and other boosts.
Ability Hit Timings
To see detailed breakdowns on ability hit timings,
click here.
This refers to when hitsplats appear on your target.
Auto-attack Adren Gain
To see adrenaline gained with different auto attacks,
click here.
Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in PvM help (external Discord).
This section covers basic abilities, enhanced abilities, ultimate abilities, utility abilities and special attacks for Melee.
Basic Abilities
⬥ Cooldown: 0t (0s)
⬥ Generates 1
bloodlust Bloodlust stack
⬥ Cooldown: 9t (5.4s)
⬥ Generates 1
bloodlust Bloodlust stack
⬥ Generates 12 Adrenaline
⬥ Depends on weapon used:
• 2H: AoE in a cone of attack direction, hitting up to 9 targets, inclusive of main
• DW: 2 hits on target
⬥ Cooldown: 25t (15s)
⬥ Generates 1
bloodlust Bloodlust stack
⬥ Next melee attack has +25% increased crit chance
⬥ Cooldown: 25t (15s)
⬥ Generates 1
bloodlust Bloodlust stack
⬥ Next non-bleed melee hit within 15s is guaranteed to crit
• Only affects first hit of a combo ability
• Is applied only to 1 target in AoE
• Bleeds do not consume buff
⬥ Cooldown: 25t (15s)
• Charges: 2
⬥ Generates 1
bloodlust Bloodlust stack
⬥ Stuns for 3t (1.8s)
⬥ It is affected by
flankicon
• Increases Max by 40% per
flankicon rank
• Increases Minimum by 8% per
flankicon rank
• No longer stuns or binds
⬥ Cooldown: 40t (24s)
⬥ Generates 1
bloodlust Bloodlust stack
⬥ Damage boosted by 2.5x when target is <50% health
⬥ Cooldown: 34t (20.4s)
⬥ Generates 1
bloodlust Bloodlust stack
⬥ It is a Mobility ability:
• Will move you to Melee Distance
⬥ It is affected by Mobile
mob
• Reduces cooldown to 17t (10.2s)
⬥ Binds for 11t (6.6s)
⬥ Clears Bound debuff
⬥ Cooldown: 34t (20.4s)
⬥ Generates 1
bloodlust Bloodlust stack
⬥ All normal
barge things apply
⬥ It has additional effects:
• Every tick (0.6s) since the player stopped attacking their target,
gbarge gains +7% to its max range and +5% to its min, capping at 10t (6s) for a total of 100% and 20%. Damage range go from 75%-95% to 125%-165%
• After 8t (4.8s) pass since you stopped attacking, when you
gbarge, if you cast
flurry /
gflurry /
assault within 10t (6s), it will convert the first one done into a damage over time
⬥ For details on how to use it, use
!gbarge
⬥ Cooldown: 100t (60s)
⬥ Unlocked using a Chaos Roar ability codex
chaosroarcodex
⬥ Next Melee ability within 7.2s does 1.75x damage
• So, it doubles all hits of bleeds (e.g.
dismember) and multi-hit attacks (e.g.
cane)
• Channels have multiple casts, so only doubles the first cast (e.g
assault hit 1)
Enhanced Abilities
⬥ Cooldown: 10t (6s)
⬥ Adrenaline Cost: 25%
⬥ Channelled ability, can move while channelling
⬥ Bloodlust Assault (consumes 4
bloodlust Bloodlust)
• Increases damage from 140% AVG/hit to 180% AVG/hit
⬥ Cooldown: 34t (20.4s)
⬥ Adrenaline Cost: 25%
⬥ It is an AoE hitting up to 10 targets, inclusive of main:
• 3x3 with player as centre
• 5x5 with player as centre with Halberd-type weapon
⬥ Reduces the cooldown of Hurricane
cane by 3s for each enemy hit
⬥ Bloodlust Hurricane (consumes 4
bloodlust Bloodlust)
• Third AoE hitting up to 10 targets, inclusive of main
⬥ Cooldown: 34t (20.4s)
⬥ Adrenaline Cost: 25%
⬥ Channelled Ability, can move while channelling
⬥ Stuns and Binds the target for 6t (3.6s)
⬥ It is an AoE:
• 3x3 with player as centre
⬥ Bloodlust Flurry (consumes 4
bloodlust Bloodlust)
• Deals 1% increased damage per % hp target is missing up to 65%
⬥ Cooldown: 34t (20.4s)
⬥ Adrenaline Cost: 25%
⬥ All normal
flurry things apply
⬥ Each hit extends
zerk by 1t/hit (0.6s/hit) for up to 8t (4.8s)
⬥ Cooldown: 40t (24s)
⬥ Adrenaline Cost: 0%
⬥ It is a damage over time:
• Not affected by
precise
⬥ Can be extended:
• Strength skillcape
strcape passive adds 3 hits
• Masterwork Spear of Annihilation
mwspear adds 50% more hits
⬥ It is affected by
lunging
• Max hit increases by 10% + 3% per
lunging rank
⬥ Can be recast 2 additional times within 24s of previous cast:
• 1st cast: Hits every 2t (1.2s) for 8 (11
strcape , 15
strcape +
mwspear ) times, heals for 4% of damage
• 2nd cast: Hits every 3t (1.8s) for 6 (9
strcape , 12
strcape +
mwspear ) times, heals for 6% of damage
• 3rd cast: Hits every 3t (1.8s) for 7 (10
strcape , 13
strcape +
mwspear ) times, heals for 12% of damage
Special Attacks
⬥ Cooldown: 100t (60s)
⬥ Adrenaline Cost: 50% (45% with
rov)
⬥ Marks target as Flamebound Rival, then deals damage
• Only applicable to one target at a time
⬩ Effects only apply to Flamebound Rival
⬥ If wielding the Ek-Zekkil, fighting your Flamebound Rival will grant:
• 12% increased damage dealt on attacks (except bleeds)
• 12% reduced damage taken (from Flamebound Rival)
• Igneous Showdown an additional 3 (simultaneous) hits
⬩ Refunds 15% adrenaline
⬥ Switching to Ek-ZekKil will reapply Flamebound Rival to initial target
⬥ Cooldown: 100t (60s)
⬥ Adrenaline Cost: 50% (45% with
rov)
⬥ On cast buff
⬥ 7x7 area (enemy you cast spec on takes damage every 3t (1.8s) while in it)
⬥ Increases damage by 25% from t0→34t (35t/21s duration)
• Buff starts t1 for autos, t2 for everything
⬥ Does not incur the auto cooldown, but will still attempt to force an auto
⬥ Can take weapon off and retain spec effect
⬥ Adrenaline Cost: 100% (90% with
rov)
⬥ Drains 10% (rounded down) of your
Attack,
range,
Magic, and
Defence levels and gain a
Strength level boost of 10 + 1 level for every 4 drained from your other stats
⬥ Boosts damage by
1.2 (stacks with
zgs for a
1.25 * 1.2 = 1.5 boost), or
1.1 when using
zerk, making it a
2 * 1.1 = 2.2 boost
⬥ Multiplicative 10% reduction to hitchance debuff
⬥ These effects lasts 1 minute
⬥ Can take weapon off and retain spec effect
⬥ Adrenaline Cost: 50% (45% with
rov)
⬥ Adrenaline Cost: 50% (45% with
rov)
⬥ Adrenaline Cost: 35% (31.5% with
rov)
⬥ Applies an affinity and
Defence reduction:
• +5 affinity
• Reduces
Defence level by 30% of base
⬥ Adrenaline Cost: 25% (22.5% with
rov)
⬥ Increases accuracy with slash weapons by 25% for 100t (60s)
⬥ Adrenaline Cost: 50% (45% with
rov)
⬥ Can be used during the GCD
⬥ Cooldown: 25t (15s)
⬥ Adrenaline Cost: 30% (27% with
rov)
⬥ It is an AoE
⬥ Consumes all
primordialice stacks
⬥ For every stack consumed
• Adrenaline Cost is reduced by 12%
• Each hit increased by 18-22%
Ultimate Abilities
⬥ Cooldown: 50t (30s)
⬥ Adrenaline Cost: 60%
⬥ Affected by the Igneous Kal-Ket
igneouskalket and the Igneous Kal-Zuk
igneouskalzuk:
• The ability has two hits.
⬥ Cooldown: 100t (60s)
⬥ Adrenaline Cost: 60%
⬥ Applies Pulverised debuff to target
• Reduces damage dealt by target by 25%
• If target dies with debuff, you gain 50% adrenaline
⬥ Cooldown: 100t (60s)
⬥ Adrenaline Cost: 100%
⬥ It is an on cast buff
⬥ It increases damage by 75% from t0→t33 (34t/20.4s duration)
⬥ Wearing 3+ pieces of Vestments
vestmentsofhavoctop extends the duration from t0→t33 (34t/20.4s) to t0→t43 (44t/26.6s)
⬥ It increases damage taken by 25%
⬥ Maximum Bloodlust
bloodlust increased by 4
⬥ Basic attacks and basic abilities generate 2x Bloodlust
bloodlust
⬥ Overpower
overpower cooldown reduced to 15t (9s)
⬥ Cooldown: 100t (60s)
⬥ Adrenaline Cost: 60%
⬥ It is an AoE hitting up to 9 targets, inclusive of main:
• 3x3 with player as centre
• 5x5 with player as centre with Halberd-type weapon
⬥ Provides an Adrenaline buff for the next 30s:
• Melee basic abilities generate 1.5x Adrenaline
• Generate 4.5% every 1t you have a Melee weapon equipped
• This buff is applied on release of the ability
Utility Abilities
⬥ Cooldown: 34t (20.4s)
⬥ It is a Mobility ability:
• If you use it on a tile, it will
bd you to that tile
• If you use it on a target it will
bd you some point at Melee Distance of the target (the movement is accounted 1t later than had you clicked a tile)
⬥ It is affected by Mobile
mob
• Reduces cooldown to 17t (10.2s)
⬥ It is an AoE:
• Hits 3x3 around where you land if used on a target
• This becomes 5x5 with
Laceration Halberd
bd
⬥ If you use it on a target and it dies within 10t (6s), the cooldown ends
⬥ Click the links to quickly navigate to that ability's information.
⬥ General notes can be found in the introduction
here.
Attribution and source history
Adapted from Melee Abilities by PvME contributors. Upstream source history. Licensed CC BY-NC-SA 4.0. Snapshot 074a9438f79d10fba75735791be0030734db8b5e. Formatting adapted for standalone MediaWiki; media and third-party references remain external links.